Visual Editors vs Text-Based Scripting for Game Dialogue: Which Scales Better?
· 6 min read
If your game has any serious narrative scope, this decision shows up early:
- Do we map everything in a node graph?
- Do we write everything in script files?
Most teams eventually discover the same thing: both approaches are useful, and both start hurting at scale in different ways. The reason is simple. They optimize for different editing problems.
This guide is about that model-level decision, not app rankings.
