Archive
Archive
2025
- January 13 - Introducing Drafft's New Site, Blog, and Version 2
- January 16 - Breaking Free from Traditional Tools: A Better Way to Write Game Dialogues
- January 22 - How I Solved My Biggest Game Development Headaches (and Why I Built Drafft)
- February 1 - Easier Ways to Write Game Dialogue | Scripting Editor, GDD Editor & More
- February 15 - How to Write an Effective Game Design Document (GDD)
- March 4 - Why Visual Novel Developers Should Consider Drafft: A Next-Gen Alternative to Traditional Engines
- March 12 - Top 5 Tools Every Indie Game Developer Should Use in 2025
- March 17 - Why Game Developers Need a Centralized Tool for Managing Game Design Assets
- March 24 - Enhancing Game Development with Drafft's New Grid System
- March 30 - Introducing the Items Editor: A More Flexible Way to Structure Your Game Data
- April 23 - What Is a Game Design Document? (And Why You Actually Need One)
- April 26 - Solve Your Game Dev Headaches: Faster Iteration and Organized Data with Drafft
- April 28 - Why Drafft is the Ultimate CYOA Creation Tool: Master Dialogue Trees and Interactive Stories
- May 12 - Introducing Kanban Boards in Drafft: Visual Workflow for Game Dev Projects
- May 17 - Data Entry in Game Development: The Hidden Bottleneck
- September 4 - The Ultimate Branching Dialogue Tool for Game Developers