Easier Ways to Write Game Dialogue | Scripting Editor, GDD Editor & More
If you’ve ever tried to write dialogue in game engines like Unreal Engine or Unity, then you know how frustrating it can be. Their blueprint and scripting systems work well for basic interactions, and many AAA games have used them. However, things quickly get messy when creating a story-driven or visual novel game. Conversations get crammed into tiny, hard-to-read boxes that make it nearly impossible to track flow, debug efficiently, or make changes without fundamentally breaking something.
As your project and ambition grow, so too does the headache of managing the tangled mess of dialogue. For larger-scale projects, that sometimes means dealing with thousands of lines of text and hundreds of dialogue choices. That’s where Drafft comes in. Drafft is designed specifically with game writers in mind. It streamlines dialogue creation with a non-linear dialogue editor, an advanced scripting system, a powerful GDD (Game Design Document) editor, and more.
Below, we explore how Drafft’s game-changing features make writing, organizing, and implementing dialogue easier.

