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6 posts tagged with "Workflow"

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Data Entry in Game Development: The Hidden Bottleneck

· 4 min read
Drafft
Drafft Team

Game development is filled with creative challenges—but one of the most overlooked bottlenecks is data entry.

Writing item stats in spreadsheets. Manually formatting dialogue scripts. Syncing dozens of files between designers and devs. These tasks don’t get much attention, but they quietly slow down development and introduce a mountain of human error.

At Drafft, we think there’s a better way.

Introducing Kanban Boards in Drafft: Visual Workflow for Game Dev Projects

· 2 min read
Drafft
Drafft Team

Game development gets messy fast—ideas everywhere, disconnected tasks, and no clear picture of what’s next. That’s why we built Kanban boards into Drafft.

Now you can visually plan your game’s features, tasks, or narrative beats—all without leaving your centralized dev space.


What You Can Do with Drafft’s Kanban:

  • Create custom boards per project or document.
  • Add tasks/cards with rich descriptions and markdown support.
  • 🔗 Link cards to characters, items, scenes, or GDD sections.
  • 📥 Drag-and-drop to move between stages like TODO, Doing, and Done.
  • 🎯 Track development phases like writing, balancing, or playtesting.

Why It Matters:

Whether you’re tracking core mechanics, bug fixes, or narrative arcs, Kanban gives you a flexible, visual way to stay focused and avoid scope creep. And because it lives inside Drafft, it’s always connected to your worldbuilding and design docs.

tip

Note: Drafft’s Kanban is intentionally simple. It’s not meant to replace full-scale project management tools like Trello, Notion, or Jira. Instead, it gives you just enough structure to stay organized within your game project—without leaving your creative flow.


Try It Now:

If you're using Drafft already, open any project and hit the Kanban tab in the sidebar.

If you're not, download Drafft and try it with the sample project—it includes a built-in Kanban board to get you started.

Solve Your Game Dev Headaches: Faster Iteration and Organized Data with Drafft

· 6 min read
Drafft
Drafft Team

If you're an indie game developer, you know the thrill of bringing your vision to life is often tangled up with frustrating workflow headaches. You might spend hours battling clunky text editors, lose valuable time waiting for game engine recompiles, or struggle to keep track of scattered files and collaborate effectively. These problems can feel like they're fighting against your creative flow. But what if there was a tool designed to tackle these exact issues, offering a better way to manage your project and speed up development?

Introducing the Items Editor: A More Flexible Way to Structure Your Game Data

· 3 min read
Drafft
Drafft Team

Game development is a complex process that requires a structured yet flexible approach to data management. Drafft was built to simplify this challenge, helping developers centralize and organize their game data efficiently. Today, we're introducing the Items Editor, a powerful new feature that enhances flexibility while maintaining the structured workflow Drafft is known for.

Why Game Developers Need a Centralized Tool for Managing Game Design Assets

· 3 min read
Drafft
Drafft Team

The Problem: Scattered and Disorganized Game Design Data

Game development involves not just media assets like textures, 3D models, and audio files, but also a vast amount of game design assets—scripts, dialogue trees, item databases, game design documents (GDDs), and quest logic. Without a proper system, these assets often become scattered across spreadsheets, notes, or different tools, leading to inefficiencies that slow down production.

Common Challenges Faced by Developers

  1. Lost or Misplaced Design Data – Searching for scripts, dialogue trees, or item databases across multiple tools can waste valuable development time.
  2. Version Control Issues – Without proper tracking, developers risk overwriting critical data or working with outdated information.
  3. Collaboration Hurdles – Writers, designers, and programmers need a streamlined way to share and update design-related content.
  4. Complexity in Maintaining Coherence – Keeping all interconnected elements (quests, items, story branches) consistent and well-documented can be overwhelming.