Variables
Overview
Variables are the authored default state for your project. Scripts and dialogue logic can read and update variable values during simulation.
What Variables Are Used For
- Tracking player state (
mood,health,trust, flags) - Driving branching dialogue and conditions
- Interpolating values in script text via
${variables...} - Defining a clean baseline for Scenarios
Authoring Model
- Variables are authored as document content
- Defaults are stable project data
- Simulation writes happen against Live state, not authored defaults
See State & Simulation Lifecycle for the deeper mental model.
Script Integration
Variables can be modified during simulation with @set:
@set variables.player.mood = "curious"
::Narrator:: Current mood is ${variables.player.mood}.
Export Behavior
When game export includes Variables, they are serialized as parsed JSON content.
See Drafft Output Schema for export details.